Lords of Creation: Spawn of the Everlord
Goddess of Luck and Strategy
Maya [May-ya] The Golden Butterfly, Lady Risk, Sparrow
Played By: Inspector Valin
Domains: Luck (Chance), Games (Strategy), Magic (Elemental), Hope (Possibility)
Alignment: Chaotic Good
Description: Maya acquires names and forms quickly, taking them from mortal prayers, stories and ideas. One day she might appear as a caricature of Her Luminance, with the Lady of Light’s serene expression replaced by a massive grin. The day after, she could be a destitute woman with windswept hair in Dras-Vulpes’ finest casino, looking on from the corner as fortune makes some men wealthy whilst beggaring others. Priests are unsure if the Goddess of Luck even has a true form, though her fellow gods know better. To divinities, Maya takes the appearance of a young woman clad in tattered leathers and with twin swords upon her back, scabbards faded and dull. Her brown hair has a streak of blue along the front, she has a seemingly perpetual twinkle in her eye, and at her back there’s always a wind blowing. Change follows Lady Risk wherever she goes, and she wouldn’t have it any other way.
Maya has more followers than priests; mortals invoke her name hoping the goddess will twist the odds in their favour. The Sparrow has a fondness for doing so, especially when a situation seems certain. She’s the Lady of Games, and appreciates solid strategy, but Maya also loves an underdog with the courage to try and win regardless. She can’t be everywhere, and can’t twist every conflict in the ways she’d like, but Maya had a habit for remembering wrongs and striking back against them. Thieves Guild members offer effusive praise to her when a job goes bad; hoping to forstall her wrath. Beyond her general meddling, the Lady of Luck tends to work quietly to make the games of divinity more interesting; new races, new organizations, artifacts that can upset the balance of power in the mortal realm. Stagnation is death, and doesn’t allow their races to flourish and show their full potential. An active world is an interesting world, and a happier world. Or so thinks Lady Maya, at any rate.
Maya is in truth the first divinity to be born following the creation of the Verse, as opposed to the seven gods that were born during the fight between the Everlord and Great Devourer, and Mirmulnir, whose birth is questionable. She comes instead from the First Game, played by Mazathustra, and emerged as the Golden Queen: a figure who would not abide by the ordered stability of the Lion God. This fact has thus far been revealed to no being save Mazathustra himself however. Maya sees no reason to weaken her position in the eyes of the Firstborn Gods by admitting to not being one of them.
Maya attended the First Concilium Deorum, sitting at Nergath‘s right hand side, and following the discussion closely. She spoke against the precepts of Alcandor that strength was a factor in determining the worth of mortal life. She did not visibly agree with the ruling on intervention, excusing herself from the meeting at that point to speak with Sahu. She returned claiming that Her Luminescence’s Elves, and Skyen‘s Hartmen violated her domain’s principles. She proposed the law enforcing free will for all mortal beings, but agreed with Nergath’s system of souls as an adequate compromise.